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Dragon Queen

The Dragon Queen is a low poly game model. The base mesh was first made in 3D max. I made sure to avoid rectangular polygons or any non-quads, as Zbrush doesn't like those very much.



I then brought it to said Zbrush to sculpt in the details. I used a lot of reference for the face and spent a lot of time just trying to get it to look appealing. 



To finish it, I brought the high res model back to 3D max for retopo. The final product was about 15000 polygons(client specs.) 

To bake the normal maps, I used xNormal. To give the textures the added fidelity, I brought them to Photoshop to add that much needed edge.

 

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